So, it’s been a long dream of mine to do two things in my life; work for myself rather than someone else, and to create my own video game. I’m slowly working towards the first of those life goals already, but the second one has fallen by the wayside. But I’ve decided that it is time to pick that dream back up and get moving on it!
That’s why, today, I wanted to write a post about my thoughts and ideas for creating my own video game. Hopefully, by doing this, it might stir some interest from you amazing readers that will help to push me forward with it.
Back in 2017, I published a post about the game idea that I had. It really didn’t feature much in the post, and the prototype created for the video in that post was done using a Unity Asset Pack. It was a very rushed post from when the idea behind the game wasn’t really that fleshed out. I don’t want this to be the same. So, instead, I’m going to put a lovely bullet point list here of the basic thoughts that are flying around in my head. Doing that might actually help set them down in one place so that they don’t fly out of my head instead.
Here’s the basic “premise” of the game, in bullet point form;
- The game will be a Horror Puzzle game.
- You will be tasked to figure out a number of mini puzzles and one main puzzle per “room” before you can progress to the next one.
- The main goal of the game is to escape the building you are in, by solving the puzzles.
- You will be hunted by nightmarish creatures in each room.
- Solving puzzles will change the room that you are in, transforming certain aspects of it, to keep you on your toes.
There are, however, some things that I’m not 100% decided on. Specifically, I’m not sure whether to do it as a 2D/2.5D retro style game, or a 3D First-Person game.
If I were to do it as a 2D retro style game, the Horror aspect would possibly be easier to create, since the limited controls and viewpoint would make the feeling of being hunted and vulnerable much simpler to instil in the player. However, I feel that a 3D First-Person game may be more interesting to others…
How I’m Going To Build It
When it comes to how I am going to create this game, it largely depends on whether I decided to go down the retro style route. If I do, it means that my options for which engine to use are opened up massively. However, if I were to do it as a 3D game, I’d probably use Unity, as I’ve played around with that before and it would mean I can hit the ground jogging (definitely not running).
But you know, as I am writing this, I’m starting to realise that a retro style game may be the better option. And this is now turning into a bit of an example of how my brain actually works. Hopefully, that will be interesting to you all!
What’s The Timeframe?
Well, now that’s the big question! As it stands, I don’t really know. I’m going to attack this project properly, by putting together a document of my ideas and plans; a game development brief, if you will. Then, I’ll start prototyping it to see what out of my ideas I can actually manage to do by myself.
At that point, I’ll be able to work out a rough timeline as to how I can develop the game. So for now, the answer is simply this; “I don’t know”.
That’s not really a great answer, I know, but that’s all I have at the moment. I am also going to see if I can salvage anything from the very poor prototype that I had before, just so that I have the basic physics and logic for the game setup already. But that remains to be seen as to whether it is possible.
And That’s All Folks
This was a bit of a strange post, really, wasn’t it? I didn’t really come into this post with any real plan, unlike normal. Instead, I just wanted to brain dump what is in my head about creating the game and the project itself.
I hope it’s been interesting to read, at least. And I will update on the progress of the game when I feel that it’s a suitable time to do so. But this should be a lot of fun!
- 0 Comment
- 6th March 2019